namespace OpenGL;

public enum Version20
{
	BlendEquationRgb = 32777,
	VertexAttribArrayEnabled = 34338,
	VertexAttribArraySize = 34339,
	VertexAttribArrayStride = 34340,
	VertexAttribArrayType = 34341,
	CurrentVertexAttrib = 34342,
	VertexProgramPointSize = 34370,
	VertexProgramTwoSide = 34371,
	VertexAttribArrayPointer = 34373,
	StencilBackFunc = 34816,
	StencilBackFail = 34817,
	StencilBackFailAti = 34817,
	StencilBackPassDepthFail = 34818,
	StencilBackPassDepthPass = 34819,
	MaxDrawBuffers = 34852,
	DrawBuffer0 = 34853,
	DrawBuffer1 = 34854,
	DrawBuffer2 = 34855,
	DrawBuffer3 = 34856,
	DrawBuffer4 = 34857,
	DrawBuffer5 = 34858,
	DrawBuffer6 = 34859,
	DrawBuffer7 = 34860,
	DrawBuffer8 = 34861,
	DrawBuffer9 = 34862,
	DrawBuffer10 = 34863,
	DrawBuffer11 = 34864,
	DrawBuffer12 = 34865,
	DrawBuffer13 = 34866,
	DrawBuffer14 = 34867,
	DrawBuffer15 = 34868,
	BlendEquationAlpha = 34877,
	PointSprite = 34913,
	CoordReplace = 34914,
	MaxVertexAttribs = 34921,
	VertexAttribArrayNormalized = 34922,
	MaxTextureCoords = 34929,
	MaxTextureImageUnits = 34930,
	FragmentShader = 35632,
	VertexShader = 35633,
	MaxFragmentUniformComponents = 35657,
	MaxVertexUniformComponents = 35658,
	MaxVaryingFloats = 35659,
	MaxVertexTextureImageUnits = 35660,
	MaxCombinedTextureImageUnits = 35661,
	ShaderType = 35663,
	FloatVec2 = 35664,
	FloatVec3 = 35665,
	FloatVec4 = 35666,
	IntVec2 = 35667,
	IntVec3 = 35668,
	IntVec4 = 35669,
	Bool = 35670,
	BoolVec2 = 35671,
	BoolVec3 = 35672,
	BoolVec4 = 35673,
	FloatMat2 = 35674,
	FloatMat3 = 35675,
	FloatMat4 = 35676,
	Sampler1D = 35677,
	Sampler2D = 35678,
	Sampler3D = 35679,
	SamplerCube = 35680,
	Sampler1DShadow = 35681,
	Sampler2DShadow = 35682,
	DeleteStatus = 35712,
	CompileStatus = 35713,
	LinkStatus = 35714,
	ValidateStatus = 35715,
	InfoLogLength = 35716,
	AttachedShaders = 35717,
	ActiveUniforms = 35718,
	ActiveUniformMaxLength = 35719,
	ShaderSourceLength = 35720,
	ActiveAttributes = 35721,
	ActiveAttributeMaxLength = 35722,
	FragmentShaderDerivativeHint = 35723,
	ShadingLanguageVersion = 35724,
	CurrentProgram = 35725,
	PointSpriteCoordOrigin = 36000,
	LowerLeft = 36001,
	UpperLeft = 36002,
	StencilBackRef = 36003,
	StencilBackValueMask = 36004,
	StencilBackWritemask = 36005
}
